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Computing

Key Stage One

Computing TOOLKIT

Shaping the digital world

Exploring the digital world

Communicating in the digital world

AC1.Create/follow instructions (algorithms) to navigate programmable toys (and other children) around a course. 

AC7. Use appropriate buttons, menus and hyperlinks to navigate online sites. 

 

AC13. With help, save and retrieve documents in own folder.

 

AC2. Make choices in an adventure game or simulation. 

AC8. Use a digital microscope to look more closely at objects. 

AC14. Use images and text in simple presentations.

AC3. Plan and devise 1-step operations e.g. fwd 5. 

AC9. Use simple graphing programs to produce pictograms and other simple graphs. 

AC15. Contribute to a class Learning Platform or blog.

AC4. Plan and devise 2-step operation e.g. 1⁄4 turn right (to face target), fwd 5. 

AC10. Develop simple classification skills by carrying out sorting activities. 

AC16. Create a picture using some simple tools in a paint package. 

AC5. Plan and device a sequence e.g. 3 or more steps in a route/task.

AC11. Discuss different jobs that involve ICT for research (e.g. medicine, space, industry, geographers etc.). 

AC17. Take a digital image. 

 

AC6. Predict the behaviour of a simple program.

AC12. Begin to evaluate web sites by giving opinions about preferred sites. 

AC18. Use software to explore sounds. 

 

 

eSafety

AC19. Save their own content in their personal folder. 

AC20. Start to know to keep personal information private when communicating online. 

AC21. Know the school Acceptable Use Policy and the SMART online rules: Safe/ Meeting/Accepting/Reliable/Tell. 

Key Stage One

Computing TOOLKIT

Shaping the digital world

Exploring the digital world

Communicating in the digital world

BC1. Understand that algorithms are a sequence of step-by-step instructions. 

BC8. Enter text into a search engine and URL’s in the address bar to find specific given web sites. 

 

BC17. Save worked documents in own folder. 

BC18. Locate the saved file or image, reuse and resave.

BC2. Input precise algorithms into a pictogram to create a simple shape on screen or to control a device.

BC9. Use different search engines and websites.

BC19. Use text in simple presentations.

 

BC20. Use text and images in simple presentations.

BC3. Be able to talk about their use of computer simulations (games) and compare with reality.

BC10.Participate in whole class discussions of a data logger monitoring live data. 

 

BC21. Use sound, text and images in simple presentations.

BC22. Edit font size, style and colour.

BC4. Create and debug a simple program to correct errors (e.g. floor robot route).

BC11. Use simple graphing programs to produce pictograms and other simple graphs. 

 

BC23. Contribute to a Learning Platform or blog.

BC24. Use a range of tools in a paint package.

BC5. Spot the mistake in a simple algorithm, fix the mistake and test the ‘fix’.

BC12.Manipulate the way a graph displays the data (e.g. pictogram to bar chart). 

BC25. Take a digital image, save in own folder and edit.

BC14.Recognise basic incorrect data. 

BC26. Create a simple animation.

BC6. Make predictions when programming devices (actual or on screen), estimating distances and turns.

BC15.Understand that some information is stored on single computers or devices, some is stored on a small network and some is stored on big servers and accessed by everyone in the world.

BC27. Record and playback sounds.

BC28. Know that multimedia includes sound, text and graphics and can be used to communicate in different ways.

BC7. Use logical reasoning to explain the prediction.

eSafety

BC16. Can discuss ways ‘control technology’ is used in the world.

BC29. Respect others work stored on a shared drive of a network or presented online. 

 

BC30. Identify some risks presented by new technologies inside and outside school. 

BC31. Know that online communication is not always confidential and that it can be monitored. 

BC32. Know that you can be diverted from a website through a link to a new website, advertising or pop-up. 

 

 

BC33. Know some of the school e-safety rules. 

Lower Key Stage Two

Computing TOOLKIT

Shaping the digital world

 

Exploring the digital world

Communicating in the digital world

AC22. Program appropriate software to create shapes/patterns (e.g.Logo). 

AC31. Know the school has a computer network and the computers in school can access information outside the school via the wide web. 

AC38. Use different font sizes, colours and effects to communicate meaning for a given audience. 

AC23. Use some basic features to design and write a program to change or move a character in an application (e.g. Scratch). 

AC32. Develop key questions and key words to search for specific information to answer a problem. 

AC39. Recognise key features of layout and use design features such as text boxes, columns and borders. 

AC24. Create a sequence of instructions or actions that are executed in order one after another. 

AC33. Know there are different search engines available. 

 

AC40.Independently capture, store and retrieve a digital image or video.


 

AC25. Begin to understand the need to be precise when framing and sequencing instructions. 

AC34.Generate and compare different charts and graphs. 

 

AC41. Select and record sounds and use recorded sound files in other applications. 

AC26. Know about the different methods of input. 

AC35.Understand that different graphs are used for different purposes. 

AC42. Create a short animated sequence in simple storyboarding software to communicate a specific idea. 

AC27. Begin to control devices using outputs only e.g. using sensors to monitor and measure external events/switches on a light in a flow diagram control program/moving a Sprite in Scratch. 

AC36.Investigate changes in the environment using a datalogging device to capture measurements. 

 

eSafety

 

AC43.Understand the Internet contains fact, fiction and opinion and begin to distinguish between them. 

AC28. Begin to explain the steps of their written algorithm and start to correct errors if needed. 

AC37. Collect appropriate information, enter it into a database and use the database to answer simple questions. 

AC44. Know whenever they are online they are creating a digital footprint.

 

AC29. Enter labels and numbers into a spreadsheet. 

 

AC45. Know to keep personal information and passwords when communicating online. 

AC30. Use a spreadsheet to explore simple number patterns and make simple number sentences. 

AC46. Know how to respond to unpleasant communications via mobile phone, text, IM or email, chat rooms. 

Lower Key Stage Two

Computing TOOLKIT

Shaping the digital world

Exploring the digital world

Communicating in the digital world

BC34. Create more complex shapes/patterns by breaking instructions into smaller parts. 

BC42. Know there are different computer networks. 

BC48. Use layout, format, graphics and illustrations for different purposes or audiences. 

BC35. Write a simple program to achieve a specific outcome in appropriate software (e.g. Create two characters in Scratch that have a conversation).

BC43. Save and retrieve accessed information through the use of Favourties, History and Save As ... 

 

BC49. Create a range of hyperlinks to produce a non-linear, interactive presentation. 

BC36. Logically create sequenced instructions or actions that are executed in order one after another. Begin to use ‘selection’ to include ‘if ... then... else’ type actions or statements. 

BC44.Apply some research skills by using different search engines and websites. 

BC50. Prepare images for use (cropping, resizing, editing).

BC45.Determine the data needed to solve a specific problem: organise, present, analyse and interpret the data in tables, diagrams, tally charts, pictograms and bar charts. 

BC51. Prepare a video for editing. 

 

BC52. Edit existing sound files in sound editing software (e.g. Audacity).

BC37. Create simple flow diagrams to control physical devices using outputs only. 

BC46. Use a datalogger to ‘snapshot’ a series of readings in the course of an appropriate investigation.

BC53. Plan and create a short animated sequence to communicate an idea, using a storyboard and timeline. 

BC38. Begin to use computer inputs to control the outputs. 

BC47. Raise questions of a database and translate them into search criteria. 

eSafety

BC39. Create own simple scenarios (e.g. Make a Sprite bounce if he touches a wall). 

 

BC54. Be aware that taking text or images from some sites may be stealing other people’s work. 

BC40. Begin to know numbers and text can be stored and referred to in programs as ‘variables’ and the value of the variable could come from user input by typing a value. 

BC55. Know that the aim of many sites is to sell something or gain personal information and can be linked to other sites. 

BC56. Know that anyone can create a user showing any age or gender and people you meet online may not be who they say they are.

BC41. With support test programs to detect errors and modify procedures or sequences where necessary. 

BC57. Know there are writing conventions for electronic communication. 

 

Upper Key Stage Two

Computing TOOLKIT

Shaping the digital world

Exploring the digital world

Communicating in the digital world

AC47.Develop more complex flow diagrams/logo algorithms for a specific purpose. 

AC59.Understand that information can be stored in different places. 

AC65. Combine text, images, sound and video to presentations. 

AC48. Refine procedures and algorithms to improve desired outcomes. 

AC60.Develop strategies for finding information, checking for bias and different view- points. 

AC66. Develop the use of hyperlinks and use animations and transitions to produce inter- active presentations or websites. 

AC49. Use sub routines to decompose the problem into smaller parts.

AC61. Use research skills by selecting search engines for different media. 

AC67. Edit digital images in a paint program. 

 

AC50. Create a simple game or simulation (e.g. Create a game in Scratch using support sheets or instructions). 

AC62.Construct, refine and interpret frequency tables, bar charts with grouped discrete data and line graphs; interpret pie charts. 

AC68. Create a video. 

AC69. Save images in a range of formats for different purposes.

AC51. Start to create logically sequenced instructions for a specific task.

AC63. Use the pre-programming features of data loggers to set up a specific data capture. 

AC70. Independently select, edit and combine sound files.

AC52. Be able to use ‘selection’ to include ‘if ... then... else’ type statements. 

AC64. Use graphical information to answer questions and solve simple problems. 

AC71. Create an animated sequence and add own narration or saved music.

AC53. Begin to use repetition. 

 

eSafety

AC54. Create simple flow diagrams to control physical devices using inputs and outputs. 

AC72. Have an awareness of the need to check a resource has copyright. 

AC55. Know numbers and text can be stored and referred to in programs as ‘variables’ and the value of variable could come from user input by typing a value. 

AC73. Understand the impact of an individual sending or uploading inappropriate content to a wider audience. 

 

AC56. Create simple games in programs using simple variables. 

 

AC74. Understand the need for privacy settings on any social networking sites. 

 

AC57. Enter formulae into a spreadsheet and modify the data, (use range of formulae: sum, average etc.) Link formulae to other cells to test input against output. 

AC75. Recognise acceptable/unacceptable online behaviour and that online bullying is unacceptable. 

 

AC58. Explain simple logical steps of their flow diagrams in the design process. Detect and correct errors if needed. 

 

Upper Key Stage Two

Computing TOOLKIT

Shaping the digital world

Exploring the digital world

Communicating in the digital world

BC58. Design own game, simulation or app and use a programming tool to create it for use by others. 

BC69. Can discuss and describe computer networks and how they can provide multiple services and the opportunities they offer for communication and collaboration. 

BC76.Independently select and combine text, images, video and sounds to presentations from a variety of sources using a range of digital devices. 

BC59.Understand the need to be precise when framing and sequencing instructions.

BC60. Able to use ‘selection’ to include ‘if ...then ... else’ type actions or statements.

BC70. Develop skills to question where web content might originate. Question plausibility. 

BC77. Create presentations for specific purposes, considering the appropriateness of content, transitions and animations. 

BC61. Able to use repetition (e.g. loops of all kinds, such as repeat, for, while, until etc.

BC71. Can discuss how internet search engines find, store and rank data. 

BC78. Export videos in a variety of formats and use them in multimedia presentations. 

BC62. Write control sequences which use outputs and inputs (using if ... then ... type commands) to control events in response to conditions.

BC72.Construct, refine and interpret various graphs. 

BC79. Create their own sounds and compositions to add to their presentations, films, im- ages and photos. 

BC63. Know numbers and text can be stored and referred to in programs as ‘variables’ and the value of the variable could come from user input, programmed instructions or by producing a random variable.

BC73. Check for accuracy by checking data, using different views, search tools, and graphing. Identify and correct inaccuracies.

BC80. Create an animation for a specific audience, add own narration or saved music and add titles and credits. 

eSafety

BC64. Create games in programs using a range of variables.

BC74. Use a range of sensors in a variety of situations in the course of scientific investigations. 

BC81. Use a range of sources to evaluate information found online, consider plausibility and develop strategies to make judgements on the sources used.

BC65. Create challenges that have an assortment of scores depending on action.

BC82. Know the importance of not uploading other people’s images or content without their permission and be aware of the implications of file sharing.

BC66. Test variables within a spreadsheet to answer ‘what if...?’ questions by changing one cell that links to other cells.

BC75. Check for accuracy by checking data, using different views, search tools, and graphing. Identify and correct inaccuracies. 

BC83. Understand some malicious adults use the internet to make contact and ‘groom’ young children. Know how to report suspicions.

BC84. Identify a range of ways to report concerns about content and contact.

BC67. Explain algorithms written during design process to show an understanding of the logical steps.

 

BC85. Know a digital footprint will last a lifetime and some of it can be tracked by others.

BC68.Correct errors to debug the program where necessary.

 

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