Key Stage One Computing TOOLKIT |
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Shaping the digital world |
Exploring the digital world |
Communicating in the digital world |
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AC1.Create/follow instructions (algorithms) to navigate programmable toys (and other children) around a course. |
AC7. Use appropriate buttons, menus and hyperlinks to navigate online sites.
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AC13. With help, save and retrieve documents in own folder.
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AC2. Make choices in an adventure game or simulation. |
AC8. Use a digital microscope to look more closely at objects. |
AC14. Use images and text in simple presentations. |
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AC3. Plan and devise 1-step operations e.g. fwd 5. |
AC9. Use simple graphing programs to produce pictograms and other simple graphs. |
AC15. Contribute to a class Learning Platform or blog. |
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AC4. Plan and devise 2-step operation e.g. 1⁄4 turn right (to face target), fwd 5. |
AC10. Develop simple classification skills by carrying out sorting activities. |
AC16. Create a picture using some simple tools in a paint package. |
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AC5. Plan and device a sequence e.g. 3 or more steps in a route/task. |
AC11. Discuss different jobs that involve ICT for research (e.g. medicine, space, industry, geographers etc.). |
AC17. Take a digital image.
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AC6. Predict the behaviour of a simple program. |
AC12. Begin to evaluate web sites by giving opinions about preferred sites. |
AC18. Use software to explore sounds. |
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eSafety |
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AC19. Save their own content in their personal folder. |
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AC20. Start to know to keep personal information private when communicating online. |
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AC21. Know the school Acceptable Use Policy and the SMART online rules: Safe/ Meeting/Accepting/Reliable/Tell. |
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Key Stage One Computing TOOLKIT |
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Shaping the digital world |
Exploring the digital world |
Communicating in the digital world |
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BC1. Understand that algorithms are a sequence of step-by-step instructions. |
BC8. Enter text into a search engine and URL’s in the address bar to find specific given web sites.
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BC17. Save worked documents in own folder. |
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BC18. Locate the saved file or image, reuse and resave. |
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BC2. Input precise algorithms into a pictogram to create a simple shape on screen or to control a device. |
BC9. Use different search engines and websites. |
BC19. Use text in simple presentations.
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BC20. Use text and images in simple presentations. |
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BC3. Be able to talk about their use of computer simulations (games) and compare with reality. |
BC10.Participate in whole class discussions of a data logger monitoring live data.
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BC21. Use sound, text and images in simple presentations. |
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BC22. Edit font size, style and colour. |
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BC4. Create and debug a simple program to correct errors (e.g. floor robot route). |
BC11. Use simple graphing programs to produce pictograms and other simple graphs.
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BC23. Contribute to a Learning Platform or blog. |
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BC24. Use a range of tools in a paint package. |
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BC5. Spot the mistake in a simple algorithm, fix the mistake and test the ‘fix’. |
BC12.Manipulate the way a graph displays the data (e.g. pictogram to bar chart). |
BC25. Take a digital image, save in own folder and edit. |
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BC14.Recognise basic incorrect data. |
BC26. Create a simple animation. |
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BC6. Make predictions when programming devices (actual or on screen), estimating distances and turns. |
BC15.Understand that some information is stored on single computers or devices, some is stored on a small network and some is stored on big servers and accessed by everyone in the world. |
BC27. Record and playback sounds. |
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BC28. Know that multimedia includes sound, text and graphics and can be used to communicate in different ways. |
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BC7. Use logical reasoning to explain the prediction. |
eSafety |
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BC16. Can discuss ways ‘control technology’ is used in the world. |
BC29. Respect others work stored on a shared drive of a network or presented online. |
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BC30. Identify some risks presented by new technologies inside and outside school. |
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BC31. Know that online communication is not always confidential and that it can be monitored. |
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BC32. Know that you can be diverted from a website through a link to a new website, advertising or pop-up. |
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BC33. Know some of the school e-safety rules. |
Lower Key Stage Two Computing TOOLKIT |
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Shaping the digital world
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Exploring the digital world |
Communicating in the digital world |
AC22. Program appropriate software to create shapes/patterns (e.g.Logo). |
AC31. Know the school has a computer network and the computers in school can access information outside the school via the wide web. |
AC38. Use different font sizes, colours and effects to communicate meaning for a given audience. |
AC23. Use some basic features to design and write a program to change or move a character in an application (e.g. Scratch). |
AC32. Develop key questions and key words to search for specific information to answer a problem. |
AC39. Recognise key features of layout and use design features such as text boxes, columns and borders. |
AC24. Create a sequence of instructions or actions that are executed in order one after another. |
AC33. Know there are different search engines available.
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AC40.Independently capture, store and retrieve a digital image or video.
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AC25. Begin to understand the need to be precise when framing and sequencing instructions. |
AC34.Generate and compare different charts and graphs.
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AC41. Select and record sounds and use recorded sound files in other applications. |
AC26. Know about the different methods of input. |
AC35.Understand that different graphs are used for different purposes. |
AC42. Create a short animated sequence in simple storyboarding software to communicate a specific idea. |
AC27. Begin to control devices using outputs only e.g. using sensors to monitor and measure external events/switches on a light in a flow diagram control program/moving a Sprite in Scratch. |
AC36.Investigate changes in the environment using a datalogging device to capture measurements.
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eSafety
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AC43.Understand the Internet contains fact, fiction and opinion and begin to distinguish between them. |
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AC28. Begin to explain the steps of their written algorithm and start to correct errors if needed. |
AC37. Collect appropriate information, enter it into a database and use the database to answer simple questions. |
AC44. Know whenever they are online they are creating a digital footprint.
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AC29. Enter labels and numbers into a spreadsheet. |
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AC45. Know to keep personal information and passwords when communicating online. |
AC30. Use a spreadsheet to explore simple number patterns and make simple number sentences. |
AC46. Know how to respond to unpleasant communications via mobile phone, text, IM or email, chat rooms. |
Lower Key Stage Two Computing TOOLKIT |
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Shaping the digital world |
Exploring the digital world |
Communicating in the digital world |
BC34. Create more complex shapes/patterns by breaking instructions into smaller parts. |
BC42. Know there are different computer networks. |
BC48. Use layout, format, graphics and illustrations for different purposes or audiences. |
BC35. Write a simple program to achieve a specific outcome in appropriate software (e.g. Create two characters in Scratch that have a conversation). |
BC43. Save and retrieve accessed information through the use of Favourties, History and Save As ...
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BC49. Create a range of hyperlinks to produce a non-linear, interactive presentation. |
BC36. Logically create sequenced instructions or actions that are executed in order one after another. Begin to use ‘selection’ to include ‘if ... then... else’ type actions or statements. |
BC44.Apply some research skills by using different search engines and websites. |
BC50. Prepare images for use (cropping, resizing, editing). |
BC45.Determine the data needed to solve a specific problem: organise, present, analyse and interpret the data in tables, diagrams, tally charts, pictograms and bar charts. |
BC51. Prepare a video for editing.
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BC52. Edit existing sound files in sound editing software (e.g. Audacity). |
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BC37. Create simple flow diagrams to control physical devices using outputs only. |
BC46. Use a datalogger to ‘snapshot’ a series of readings in the course of an appropriate investigation. |
BC53. Plan and create a short animated sequence to communicate an idea, using a storyboard and timeline. |
BC38. Begin to use computer inputs to control the outputs. |
BC47. Raise questions of a database and translate them into search criteria. |
eSafety |
BC39. Create own simple scenarios (e.g. Make a Sprite bounce if he touches a wall). |
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BC54. Be aware that taking text or images from some sites may be stealing other people’s work. |
BC40. Begin to know numbers and text can be stored and referred to in programs as ‘variables’ and the value of the variable could come from user input by typing a value. |
BC55. Know that the aim of many sites is to sell something or gain personal information and can be linked to other sites. |
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BC56. Know that anyone can create a user showing any age or gender and people you meet online may not be who they say they are. |
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BC41. With support test programs to detect errors and modify procedures or sequences where necessary. |
BC57. Know there are writing conventions for electronic communication. |
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Upper Key Stage Two Computing TOOLKIT |
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Shaping the digital world |
Exploring the digital world |
Communicating in the digital world |
AC47.Develop more complex flow diagrams/logo algorithms for a specific purpose. |
AC59.Understand that information can be stored in different places. |
AC65. Combine text, images, sound and video to presentations. |
AC48. Refine procedures and algorithms to improve desired outcomes. |
AC60.Develop strategies for finding information, checking for bias and different view- points. |
AC66. Develop the use of hyperlinks and use animations and transitions to produce inter- active presentations or websites. |
AC49. Use sub routines to decompose the problem into smaller parts. |
AC61. Use research skills by selecting search engines for different media. |
AC67. Edit digital images in a paint program.
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AC50. Create a simple game or simulation (e.g. Create a game in Scratch using support sheets or instructions). |
AC62.Construct, refine and interpret frequency tables, bar charts with grouped discrete data and line graphs; interpret pie charts. |
AC68. Create a video. |
AC69. Save images in a range of formats for different purposes. |
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AC51. Start to create logically sequenced instructions for a specific task. |
AC63. Use the pre-programming features of data loggers to set up a specific data capture. |
AC70. Independently select, edit and combine sound files. |
AC52. Be able to use ‘selection’ to include ‘if ... then... else’ type statements. |
AC64. Use graphical information to answer questions and solve simple problems. |
AC71. Create an animated sequence and add own narration or saved music. |
AC53. Begin to use repetition. |
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eSafety |
AC54. Create simple flow diagrams to control physical devices using inputs and outputs. |
AC72. Have an awareness of the need to check a resource has copyright. |
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AC55. Know numbers and text can be stored and referred to in programs as ‘variables’ and the value of variable could come from user input by typing a value. |
AC73. Understand the impact of an individual sending or uploading inappropriate content to a wider audience.
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AC56. Create simple games in programs using simple variables.
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AC74. Understand the need for privacy settings on any social networking sites.
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AC57. Enter formulae into a spreadsheet and modify the data, (use range of formulae: sum, average etc.) Link formulae to other cells to test input against output. |
AC75. Recognise acceptable/unacceptable online behaviour and that online bullying is unacceptable.
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AC58. Explain simple logical steps of their flow diagrams in the design process. Detect and correct errors if needed. |
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Upper Key Stage Two Computing TOOLKIT |
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Shaping the digital world |
Exploring the digital world |
Communicating in the digital world |
BC58. Design own game, simulation or app and use a programming tool to create it for use by others. |
BC69. Can discuss and describe computer networks and how they can provide multiple services and the opportunities they offer for communication and collaboration. |
BC76.Independently select and combine text, images, video and sounds to presentations from a variety of sources using a range of digital devices. |
BC59.Understand the need to be precise when framing and sequencing instructions. |
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BC60. Able to use ‘selection’ to include ‘if ...then ... else’ type actions or statements. |
BC70. Develop skills to question where web content might originate. Question plausibility. |
BC77. Create presentations for specific purposes, considering the appropriateness of content, transitions and animations. |
BC61. Able to use repetition (e.g. loops of all kinds, such as repeat, for, while, until etc. |
BC71. Can discuss how internet search engines find, store and rank data. |
BC78. Export videos in a variety of formats and use them in multimedia presentations. |
BC62. Write control sequences which use outputs and inputs (using if ... then ... type commands) to control events in response to conditions. |
BC72.Construct, refine and interpret various graphs. |
BC79. Create their own sounds and compositions to add to their presentations, films, im- ages and photos. |
BC63. Know numbers and text can be stored and referred to in programs as ‘variables’ and the value of the variable could come from user input, programmed instructions or by producing a random variable. |
BC73. Check for accuracy by checking data, using different views, search tools, and graphing. Identify and correct inaccuracies. |
BC80. Create an animation for a specific audience, add own narration or saved music and add titles and credits. |
eSafety |
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BC64. Create games in programs using a range of variables. |
BC74. Use a range of sensors in a variety of situations in the course of scientific investigations. |
BC81. Use a range of sources to evaluate information found online, consider plausibility and develop strategies to make judgements on the sources used. |
BC65. Create challenges that have an assortment of scores depending on action. |
BC82. Know the importance of not uploading other people’s images or content without their permission and be aware of the implications of file sharing. |
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BC66. Test variables within a spreadsheet to answer ‘what if...?’ questions by changing one cell that links to other cells. |
BC75. Check for accuracy by checking data, using different views, search tools, and graphing. Identify and correct inaccuracies. |
BC83. Understand some malicious adults use the internet to make contact and ‘groom’ young children. Know how to report suspicions. |
BC84. Identify a range of ways to report concerns about content and contact. |
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BC67. Explain algorithms written during design process to show an understanding of the logical steps. |
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BC85. Know a digital footprint will last a lifetime and some of it can be tracked by others. |
BC68.Correct errors to debug the program where necessary. |
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