Menu
Home Page

Design and Technology

Key Stage One

DESIGN AND TECHNOLOGY TOOLKIT

To Master Practical Skills:

Food

To Master Practical Skills:

Textiles

To Master Practical Skills:

Mechanics

DT1. Cut, peel or grate ingredients safely and hygienically. 

DT8. Shape textiles using templates. 

DT13. Create products using levers, wheels and winding mechanisms. 

DT2. Measure or weigh using measuring cups or electronic scales. 

DT9. Join textiles using running stitch. 

 

To Master Practical Skills:

Computing

DT3.Assembly or cook ingredients. 

 

DT10. Colour and decorate textiles using a number of techniques (such as dyeing, adding sequins or printing). 

DT14. Model designs using software. 

 

To Master Practical Skills;

Materials

To Master Practical Skills:

Electronics

To Design, Make, 

Evaluate and Improve

DT4. Cut materials safely using tools provided. 

DT11.Diagnose faults in battery operated devices (such as low battery, water damage or battery terminal damage). 

DT15. Design products that have a clear purpose and an intended user. 

DT5.Measure and mark out to the nearest centimetre. 

To Master Practical Skills:

Construction

DT16. Make products, refining the design as work progresses. 

DT6.Demonstrate a range of cutting and shaping techniques. 

 

DT12. Use materials to practise drilling, screwing, gluing and nailing materials to make and strengthen products. 

DT17. Use software to design. 

 

DT7.Demonstrate a range of joining techniques. 

 

To take inspiration from design throughout history

DT18.Explore objects and designs to identify likes and dislikes of the designs. 

DT19.Suggest improvements to existing designs. 

DT20.Explore how products have been created. 

Lower Key Stage Two

DESIGN AND TECHNOLOGY TOOLKIT

To Master Practical Skills:

Food

To Master Practical Skills:

Textiles

To Master Practical Skills:

Mechanics

DT21.Prepare ingredients hygienically using appropriate utensils. 

DT29.Understand the need for a seam allowance. 

 

DT35. Use scientific knowledge of the transference of forces to choose appropriate mechanisms for a product (such as levers, winding mechanisms, pulleys and gears). 

DT22.Measure ingredients to the nearest gram accurately. 

DT30. Join textiles with appropriate stitching. 

DT36.Control and monitor models using software designed for this purpose. 

DT23.Follow a recipe. 

 

DT31.Select the most appropriate techniques to decorate textiles. 

To Design, Make, 

Evaluate and Improve

DT24.Assemble or cook ingredients (controlling the temperature of the oven or hob, if cooking). 

To Master Practical Skills:

Electronics

DT37.Design with purpose by identifying opportunities to design.

To Master Practical Skills;

Materials

DT32.Create series and parallel circuits. 

DT38. Make products by working efficiently. 

DT25. Cut materials accurately and safely by selecting appropriate tools.

To Master Practical Skills:

Construction

DT39.Refine work and techniques as work progresses, continually evaluating the product design. 

DT26.Measure and mark out to the nearest millimetre.

DT33.Choose suitable techniques to construct products. 

DT40. Use software to design and represent product designs. 

DT27. Apply appropriate cutting and shaping techniques that include cuts within the perimeter of the material (such as slots or cut outs). 

DT34.Strengthen materials using suitable techniques. 

 

 

DT28.Select appropriate joining techniques. 

 

Lower Key Stage Two

DESIGN AND TECHNOLOGY TOOLKIT

To take inspiration from design throughout history

 

DT41.Identify some of the great designers in all of the areas of study (including pioneers in horticultural techniques) to generate ideas for designs. 

 

DT42.Improve upon existing designs, giving reasons for choices. 

 

DT43.Disassemble products to understand how they work. 

 

 

Upper Key Stage Two

DESIGN AND TECHNOLOGY TOOLKIT

To Master Practical Skills:

Food

To Master Practical Skills:

Textiles

To Master Practical Skills:

Mechanics

DT43. Understand the importance of correct storage and handling of ingredients (using knowledge of micro-organisms).

DT49. Create objects (such as a cushion) that employ a seam allowance.

DT54. Convert rotary motion to linear using cams

DT44. Measure accurately and calculate ratios of ingredients to scale up or down from a recipe.

DT50. Join textiles with a combination of stitching techniques (such as back stitch for seams and running stitch to attach decoration).

DT55. Use innovative combinations of electronics (or computing) and mechanics in product designs.

DT45. Demonstrate a range of baking and cooking techniques.

DT51. Use the qualities of materials to create suitable visual and tactile effects in the decoration of textiles (such as a soft decoration for comfort on a cushion).

To Master Practical Skills:

Computing

 

DT46. Create and refine recipes, including ingredients, methods, cooking times and temperatures.

To Master Practical Skills:

Electronics

DT 56. Write code to control and monitor models or products.

To Master Practical Skills;

Materials

DT52. Create circuits using electronic kits that employ a number of components (such as LEDs, resistors, transistors and chips).

 

DT47. Cut materials with precision and refine with appropriate tools (such as sanding wood after cutting or a more precise scissor cut after roughly cutting out a shape.

To Master Practical Skills:

Construction

DT48. Show an understanding of the qualities of materials to choose appropriate tools to cut and shape (such as the nature of fabric may require sharper scissors than would be used to cut paper).

DT53. Develop a range of practical skills to create products (such as cutting, drilling and screwing, nailing, gluing, filing and sanding).

Top